

But if you're getting a bunch of errors, it's probable that Japanese filenames are involved and you need to run the editor in Japanese. The editor doesn't really have an "open project" function that I'm aware of - it just edits whatever's in the Data folder.ĭepending on the game, you may be able to open the editor without anything special and work without any problems. Move the "Data.wolf~" folder into the WOLF RPG Editor folder and rename it "Data" (delete or rename any existing Data folder, of course). It should extract the files into a "Data.wolf~" folder. (There are other programs that support it, like DXExtract.)įind the Data.wolf file for the game and drag it onto arc_conv (or run it with command line, whatever).

#Japanese wolf archive#
This program extracts data from various archive formats, including. Still, you probably won't need to understand its workings fully if you just want to translate.ĭownload the game in whatever language you want to base it off of. If this is a problem, well, there's nothing else I can really suggest for now. It's free, but it's currently Japanese-only and honestly quite a bit more complicated than RPG Maker overall. I'm fine with people basing translations into various languages off of my English ones, but I encourage you to notify the original creator first if you plan to do so.ĭownload WOLF RPG Editor. Pretty much every author out there doesn't want you editing their games without permission or spreading extracted data publicly. After answering this question for the millionth time (I'm speaking literally, of course), I figured I should actually make it a post.
